Super Street Fighter IV


Super Street Fighter IV (スーパーストリートファイター IV Sūpā Sutorīto Faitā Fō?) is a 2010 fighting game produced by Capcom. It is an updated version of Street Fighter IV and has been said to mark the definitive end of the Street Fighter IV series.[3] Having been deemed as too large an update to be deployed as DLC, the game was made into a standalone title, but given a lower price than that of a full retail game.[4] It was released on April 27, 2010 in North America, April 28, 2010 in Japan, and April 30, 2010 in Europe for the Xbox 360 and PlayStation 3.[5] Super Street Fighter IV was released as one of the launch titles for the Nintendo 3DS, with 3D functionality, on February 26, 2011 in Japan.[6] As of March 2011, the game has sold 1.6 million units worldwide,[7] while Super Street Fighter IV: 3D Edition has shipped an additional 1 million copies as of April 2011


Much like Street Fighter IV, Super Street Fighter IV features 3D backgrounds and characters played on a 2D plane. Exclusive additions like Focus Attacks and separate meters for both Super and Ultra Combos make a return. The Ultra Combo gauge and moves has been left unchanged since Street Fighter IV. All characters feature at least two Ultra Combos. However, only one Ultra can be selected at a time in a way similar to the Super Arts system in the Street Fighter III series.

The goal is to exhaust the opponent's health meter before the time runs out. The player wins a round if they deplete their opponent's health meter, or have more health than their opponent when time runs out. If both players deplete their meters at the same time or contain the same amount when the round timer ends, it will result in either a "Double KO" or a draw giving both players a round win. If there isn't a clear winner by the final match, it will result in a "draw game" (during online play, both players will lose battle points, and player points, in the result of a draw game).

Similar to past entries, Super Street Fighter IV is played using an eight-way directional system giving players the ability to jump, crouch, and move towards and away from opponents. Generally, there are six attack buttons for both punch and kick commands with three of each type, differing in strength and speed. Similar to the latter two games from the Street Fighter III series, grabs are performed by pressing both light attacks, while taunts are performed by pressing both heavy attacks simultaneously.

When playing through the single-player mode, if toggled on, there are additional bonus stages allowing a chance to receive additional points, similar to the ones found in Street Fighter II. The first challenge involves breaking a car while the second has players break as many barrels as they can


Recommended System Requirements

OS: Windows XP SP3, Vista or Windows 7
Processor: Intel Pentium 4 2.0 GHz and up
* Memory: 1 GB RAM
* Graphics: DirectX 9.0c/Shader3.0 and up supported (operation on-board is not guaranteed)
* Video: NVIDIA GeForce 6600 and up (except for NVIDIA GeForce 7300), VRAM: 256MB and up (operation sharing with main memory is not guaranteed) or ATI Radeon X1600 and up VRAM: 256MB and up.
* Hard Drive: 4.5 GB free hard drive space
* Sound: DirectSound, DirectX9.0c Compatible Audio
* Other Requirements: Online play requires software installation of and log-in to Games For Windows LIVE



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