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fifa 2008


FIFA 08 (named FIFA Soccer 08 in North America) is the 2008 installment of EA Sports' series of football video games. Developed by EA Canada, it is published by Electronic Arts worldwide under the EA Sports label. It was released on all popular gaming formats in September 2007 in Europe, Australia, and Asia, and in October 2007 in North America. The PlayStation 3 and Xbox 360 versions of the game feature an improved game engine with superior graphics and different commentators and are



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dubbed "next-generation" by EA. On all other platforms - including the PC - the game utilizes an older engine. The Nintendo DS version features fewer teams, stadiums, game modes and kits due to the limitations of the machine's storage medium. Commentary comes from Sky Sports' Martin Tyler and Andy Gray on next generation consoles; however, ITV Sports' Clive Tyldesley partners Gray on current generation consoles, and the PC version of the game. On the DS version of the game, Tyldesley is by himself. It also marks the first time the original Xbox has
  been excluded from the FIFA lineup since FIFA Football 2002

New features that were not in FIFA 07 include "Be a Pro Mode", where the player plays as only one player (the player can be changed) throughout the entire match.[3] However, this mode is not available for goalkeepers.

New features for the PlayStation 3 and Xbox 360 include cooperative online play and a change of controls which features the right stick as a way of selecting which player to be on defense. However, this control setting can be changed back to the FIFA 07 configuration as well as other preset control configurations. In addition, the online mode has a new addition with interactive leagues, where players choose a league, a team, and play against real-life opponents. While not an entirely new feature, FIFA 08 includes new trick moves which can be used by using the right analog stick which were for the most part, absent in FIFA 07. In general, the speed of game also has decreased in FIFA 08. Also in the PS2 version they added two new features, the first being goalkeeper AI, which meant when in a one on one situation with striker and gk, you could push the right stick and have complete control of the gk. The second of these was when taking a freekick you were able to push the R3 (right stick) to lock the position of teh ball, whilst u sued the stick to determine exactly where you wanted the free kick to go.Two feature which have not been used in any FIFA games since,although many users and fans have expressed their feelings to see both or one make a welcome return

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fifa 2009


FIFA 09 is the 2008 installment of Electronic Arts' FIFA series of football video games. Developed by EA Canada, it is published by Electronic Arts worldwide under the EA Sports label. It was released in October 2008 for Windows,[2] Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360 and Zeebo. It was later in November 2008 released for the N-Gage 2.0 and Mobile phone


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The demo was released on 10 September 2008 for Windows[6] and on 11 September 2008 for PlayStation 3 and Xbox 360.[7][8] The PS3 and Xbox 360 demos were identical with the exception of the stadium used with the PS3 featuring the FIWC Stadium and the Xbox 360 version using the new Wembley Stadium. The tagline for the game is "Let's FIFA 09 It has been stated in an interview with game producer David Rutter that there are over 250 improvements in the game.[9]

Among the improvements in the new FIFA are improved responsiveness that allows for quicker release of the ball, greater urgency in off-the-ball running, a new jostle system that takes into account the strength of the players when going shoulder-to-shoulder, and subtle animations that enable players to take first-time shots.

Another of the edition's biggest changes is a completely revamped collision system, which calculates speed, weight, and power when the players collide, as each player will have their own individual strength and power statistics depending on their body characteristics.

New goalkeeper technology has also been added which allows for better positioning, better reactions to saves, and faster recovery after a save has been made.

A further improvement from FIFA 08 is the weather and time. Rain and snow matches can be played from Kick-off mode, however there are no weather effects in Manager Mode. Games can be played at either day, dusk or night, depending on the stadium choice.

FIFA 09 includes a "10 vs. 10" "Be a Pro" online game. The game also features user-controlled player celebrations, like in UEFA Euro 2008, in the PlayStation 3 and Xbox 360 versions.[10]

The "Be A Pro" mode of the game has also been improved. On the PC, Xbox360, and PS3 version, the user can now play four seasons as a single player. The PS3 and Xbox 360 consoles also allow the player to change clubs, and play for his national team, depending on their performance. This feature is not present in the PC version
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Mad Riders



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System Recommended

OS: Microsoft Windows 7 - Xp - VistaProcessor: 2 GHz Intel® Core™2 Duo or 2 GHz AMD Athlon™ X2 (3 GHz or better recommended)
Memory: 1 GB Windows XP / 2 GB Windows Vista, 7
Graphics: 256 MB DirectX® 9.0c-compliant video card with Shader Model 3.0 or higher (see supported list)*
DirectX®: 9.0c
Hard Drive: 2 GB
Sound: DirectX 9.0c-compliant
Peripherals: Windows-compatible keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)
Multiplayer: 512 Kbps or faster broadband connection *Supported Video Cards at Time of Release:
ATI Radeon™ HD 2000 / 3000 / 4000 / 5000 / 6000 series
NVIDIA® GeForce® 8 / 9 / 200 / 400 / 500 series


Microsoft Flight

Microsoft Flight is a flight simulation game from Microsoft Studios created as a successor to the long-running, discontinued Microsoft Flight Simulator series. The simulation game[3] is offered "free-to-play"; only charging gamers for downloading extra content, aircraft or scenery.[4] Unlike the enthusiast-centric Microsoft Flight Simulator games, Microsoft Flight focuses much more on the universal appeal of flight and aims to engage a much wider audience


Development

The game was officially released on February 29 2012. Previously limited details were released on Flight, but Microsoft suggested that its realism and accuracy will appeal to flying enthusiasts, while new types of gameplay will appeal to newcomers.[5] The game is integrated with the Games for Windows – Live platform, which allows players with Live accounts to join and host multiplayer sessions using a Gamertag. The introduction of Live means that the GameSpy client will no longer be in use.[6]

It introduces a new model of DLC (Downloadable content), integrated with the Games For Windows Marketplace. All Flight add ons can be purchased and installed in-game from a central marketplace. There is currently no public SDK (Software Development Kit) planned for Flight, with all DLC being developed by Microsoft's in-house team.

The official Flight website now features a download link for Microsoft Flight, as well as FAQs and a handbook.

On December 1, 2011 a beta application was set up on the website. An announcement was posted on the official Flight facebook page (on December 13, 2011) stating that an official Youtube channel was published containing the current Webisodes.

It was announced on January 4, 2012 that it would be free-to-play on release in Spring 2012.[7]

On February 6, 2012 it was announced that Microsoft Flight would be free to download on February 29, 2012. Also it was announced the first expansion pack would be released on the same day

Upgrades
A screenshot of Flight released by Microsoft, showing the new lighting/shadowing capabilities of the engine in the aircraft virtual cockpit.

Flight features new aircraft, scenery and terrain, a revamped weather engine, and new gameplay elements for users of all skill levels.[6] The new weather engine renders more realistic clouds and weather effects, including fog that blends well with the surrounding terrain, which Microsoft's previous flight simulator release, (Microsoft Flight Simulator X), was not capable of. As seen in the screenshots, the most noticeable graphical improvements are the newer shader models and the use of new DirectX versions. Part of the improvement is more realistic lighting and self shadowing on aircraft, as well as the ability for terrain and scenery objects to cast shadows onto other objects and terrain. The aircraft visual models are much improved over those of the previous flight simulator releases. Flight also features a new missions system
System requirements

Minimum:

CPU: Dual Core 2.0 GHz
GPU: 256 MB card capable of shader 3.0 (DX 9.0c compliant)
HD: 10 GB Hard Drive space
OS: WinXP SP3 or newer
RAM: 2 GB

Recommended (high settings):

CPU: Dual Core 3.0 GHz
GPU: 1024 MB ATI Radeon HD 5670 or 1024 MB NVIDIA GEFORCE 9800 GT or equivalent
HD: 30 GB Hard Drive space
OS: Windows 7 64-bit
RAM: 6 GB




Mudracing Extreme ATV


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Minimum System requirements

OS: Windows XP, Windows Vista or Windows 7
Processor: 2 GHz
Memory: 512 mb RAM (Windows XP) / 1 GB (Windows Vista and Windows 7)
Graphics : 128 NVIDIA GeForce or ATI Radeon HD 2000
DirectX®: DirectX 9.0c
Hard Drive: 1 GB

FIFA 2012



FIFA 2012 free pc game full version download


Minimum
OS: Windows XP, Windows Vista or Windows 7
Processor: 2 GHz dual core
Memory: 1 GB RAM (Windows XP) / 2 GB (Windows Vista and Windows 7)
Graphics: NVIDIA GeForce 8000 series or ATI Radeon HD 2000 series or better
DirectX®: DirectX 9.0c
Hard Drive: 8.5 GB

Recommended
CPU with dual-core processor (Intel Core 2 Duo or faster).
Intel Core2Duo @ 2,4 Ghz Windows XP / Windows Vista / Windows 7.
2 GB of RAM.
DirectX ® 9.0c compatible 256 MB video card with
3D acceleration or equivalent (support for Shader Model 3.0 or higher).
ATI RADEON HD 2900. NVIDIA GEFORCE 8800 GT
.

Back to the Future: The Game


Back to the Future: The Game is a graphic adventure video game based on the Back to the Future film franchise. The game was developed by Telltale Games as part of a licensing deal with Universal Pictures. Bob Gale, co-creator, co-writer and co-producer of the film trilogy, assisted Telltale in writing the game's story, while both the original actors Michael J. Fox and Christopher Lloyd have allowed the developers to use their likenesses in the game for the lead characters Marty McFly and Doc Brown, respectively. Lloyd also provides the voice for Doc, while new talent AJ LoCascio plays the role of Marty; Fox later appeared to voice two cameo roles in the final episode.[5] The game is split up into five episodes available on multiple gaming platforms, the first episode released for Microsoft Windows and Mac OS X on December 22, 2010. PlayStation 3 and iPad versions followed February 15, 2011. Episodes 2 through 5 were released throughout February to June 2011, with the final episode being released on June 23, 2011. Telltale will be publishing the series as retail products for the PlayStation 3 and Nintendo Wii consoles


Gameplay

Back to the Future: The Game is a graphic adventure game; the player controls Marty to explore the 3D environments using either the keyboard, mouse or game controller to move around. The player can have Marty examine objects, talk to non-player characters (initiating dialog through conversation trees), and perform specific actions in order to solve puzzles and progress the game. Some items can be picked up and stored in Marty's inventory, and then can be used later to interact with other characters or objects. The game provides a list of current goals for the player to complete to advance the game. The player can access a hint system, revealing one clue at a time from a number of cryptic clues for how to solve a specific puzzle
Plot

In May 1986, after the events of Back to the Future III, Marty McFly is disheartened to see Dr. Emmett "Doc" Brown's laboratory being sold off by the bank, his friend having disappeared in the months since. After recovering Doc's notebook outlining time travel from his father George, Marty is surprised by the sudden appearance of the DeLorean time machine outside the lab, but with no one but Doc's dog, Einstein, inside. Marty had thought the machine was destroyed, but a pre-recorded message from Doc explains that he had programmed the car to return to the present should he become stuck in the past. Marty follows a clue in the car to the home of bitter, elderly Edna Strickland, a former reporter in Hill Valley. From her newspaper collection, Marty finds Doc will be killed in 1931 by the mobster Kid Tannen, Biff's father, for burning down his speakeasy.

Marty and Einstein use the DeLorean to travel to 1931 to rescue Doc. Marty encounters younger versions of both Edna, a morally upright citizen, and Emmett, a lanky teenager helping his father with courthouse duties but trying to pursue a career in science against his father's wishes. Marty also encounters Artie, his grandfather, who acts as Kid Tannen's accountant, who fears crossing his boss. Marty convinces Artie to testify against Kid Tannen, placing the mobster under arrest and preventing Doc's death. Marty later rescues Doc during transport, and they return to the DeLorean. However, Marty finds himself disappearing, which Doc attributes to interfering in his own timeline; as a result of Marty's action, Artie will later be killed by Tannen. The two return to earlier in the day to convince Artie to leave town for a while for protection, enlisting both Edna and Emmett's help to avoid encountering their earlier selves. Marty and Doc prepare to leave for the future, unaware their actions have caused Emmett to start dating Edna.

When Doc and Marty arrive at the present, Doc soon vanishes, and the driveless car crashes into a billboard. Marty finds that Hill Valley has become a totalitarianism society, overseen by "Citizen Brown". Finding his parents and girlfiend Jennifer unhappy with this new history, Marty discovers that Emmett forwent his science background and instead married Edna, who prompted him to construct the morally-correct city backed on his technological knowhow. Marty manages his way to see Citizen Brown, and explains how this is not his real future, showing him Doc's notebook. Brown realizes his true calling, and makes the repairs to the Delorean. Edna attempts to stop the two from leaving, but they are able to outwit her.

Brown's repairs to the time machine are not perfect, and they end up in 1931 several months after Emmett and Edna have begun dating. Marty finds the perfect opportunity to set Emmett on the right path through the Hill Valley Science Expo, but must break up Emmett and Edna's relationship. As Marty works with Emmett, Brown speaks to Edna to distract her, but instead finds sympathy for her. When Marty returns, having successfully ended the relationship, Brown questions whether Marty is sure that his timeline is the correct one, and that Marty is selflessly only considering himself, and not the feelings of Edna or Brown. Marty refuses to consider these sides and insists his version of the future is the right one. Brown walks away, later encountering a heartbroken Edna and scheming with her to disrupt Emmett's demonstration by kidnapping Emmett. Marty is able to rescue Emmett, and later help him to make amends with his father, allowing Emmett to successfully demonstrate his flying car. Edna runs away and steals the DeLorean, soon disappearing into time; Brown is hit by the car and realizes his future has been unwritten, and thanks Marty for showing him the truth before he fades away.

Emmett leaves the expo and thanks Marty for his help; Marty gives him a newspaper clipping to be read in the future that allows Doc to arrive shortly with the DeLorean. As the two regroup, they find Hill Valley fading away around them, leaving only themselves and the DeLorean. They encounter Marty's great-grandfather, who tells them that there once was a nascent town called Hill Valley but it was burned down to the ground in a fire. He directs the two to an elderly Edna who has forgotten much of her past, but are able to coax out of her that she was responsible for not only the burning down of Hill Valley, but of Kid Tannen's speakeasy that Doc was wrongfully imprisoned for. The two travel to 1876, and successfully stop the younger Edna from burning down the tavern, and then chase her in her copy of the DeLorean to override its controls and return her to 1931. She crashes into the side of the jail, where she is arrested by the police, fully admitting her arson crime, while the second DeLorean copy becomes unstable in time and fades away. As they say their goodbyes to Emmett and Artie, Marty is shocked to find that Artie is dating Trixie, Kid Tannen's former moll that helped turn him in; Marty believes his future is in danger as he does not recount Trixie as her grandmother, but Doc takes him back to 1986 before he can interfere.

There, Marty finds his life as the same as he left it. Doc reveals that the reason he went back in time was to compile a history of the McFly family as a graduation gift for Marty, and had discovered that his grandmother was Trixie but had changed her name after her marriage to Artie. Marty does find some things have changed for the better: as Doc's relationship with his father was repaired, he now spends part time in his lab, and the estate sale has just become a ordinary yard sale, while Edna is now happily married to Kid Tannen, having developed their romance while in jail together. Suddenly, three separate DeLoreans, with three separate Martys appear, and demand that Marty and Doc return with them to the future, but each insisting that their own future is the only correct one. Curious on this new development, Marty and Doc set off in their DeLorean

System requirements

* 2.0 GHz processor (2.3 GHz for Mac OS X)
* 3 GB RAM (4 GB for Mac OS X)
* 512 MB Nvidia or ATI video card
* DirectX version 9.0c or higher


Fim Speedway Grand Prix 4


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- Language : Eng - Spian - Rus - Multi

Minimum System requirements

OS: Windows ® XP SP3, Windows Vista ® SP1, Windows ® 7
CPU: Intel Pentium IV 1 GHz or AMD Athlon 2400 ++
Video Card : GeForce 7600 or ATI Radeon 9800
RAM (Memory): 1 GB RAM (2 GB Vista / Windows 7)
Hard Drive Space: 4 GB
DirectX Version: 9+

Minimum System Recommended

OS : Windows ® XP SP3, Windows Vista ® SP1, Windows ® 7
CPU : Intel Pentium IV 1.5 GHz or AMD Athlon 2400 ++
Video Card : GeForce 7600 or ATI Radeon 9800
RAM (Memory) : 1 GB RAM (2 GB Vista / Windows 7)
Hard Drive Space : 4 GB
DirectX Version : 10

Blood Bowl


Blood Bowl free pc game full version download is a Fantasy Football game created by Jervis Johnson for the British games company Games Workshop (but now under the aegis of their Specialist Games division) as a parody of American Football.[1] The game was first released in 1987 and has been re-released in new editions since. Blood Bowl is set in an alternate version of the Warhammer Fantasy setting, populated by traditional fantasy elements such as human warriors, goblins, dwarfs, elves, orcs and trolls.



The most recent purchasable edition of the game contains a printed copy of Living Rulebook 1.0. However, the most up-to-date version of the game's rules is the Competition Rules Pack, which is available as a downloadable file from Games Workshop's website (formerly known as LRB6 or Living Rule Book 6.0).

Gameplay

Blood Bowl is a two-player, turn-based board game that typically uses 28 mm miniatures to represent a contest between two teams on a playing field. A board containing a grid overlay represents the field. Using dice, cards, and counters, the players attempt to score higher than each other by entering the opponent's end zone with a player who possesses the ball.

The "Blood" in Blood Bowl is represented by the violent actions available to players. Game play is based on a hybrid of American Football and Rugby. Players may attempt to injure or maim the opposition in order to make scoring easier by reducing the number of enemy players on the field.

The player races are drawn from the ranks of fantasy races and have characteristics that reflect the abilities of those races. Elves tend to be agile and good at scoring, while Dwarfs and Orcs are more suited to a grinding, physical style of play. Players are also divided up into positions suited to their role on the field, including Throwers, Catchers, and Linemen.

In league play, players gain additional skills and abilities based on their accumulation of experience points. Players face potential injury or even death on the field throughout their careers. Teams improve by the purchase of off-field staff such as cheerleaders, assistant coaches, and apothecaries

Rules

Teams consist of eleven to sixteen players, of which eleven are allowed on the pitch at any one time. Each player is represented by an appropriate miniature and has statistics and skills that dictate his or her effect on play. There are four player statistics:

* MA (Move Allowance) indicates how fast the player is.
* ST (Strength) indicates the player's basic fighting ability.
* AG (Agility) indicates how well the player handles the ball and evades opposing players.
* AV (Armor Value) indicates how difficult it is to injure the player.

In addition, players may have special skills that affect any number of circumstances in play. Some of the more commonly used skills are Block (for fighting), Dodge (for dodging out of an opponents tackle zone), Sure Hands (for picking up the ball), Pass (for throwing the ball), and Catch (for catching the ball). These skills are not necessary to perform their corresponding actions, but will give the player an advantage.

In his or her turn, a coach may have each player take one of the following actions:

* Move - Move the player through empty squares (opposing players may try to trip the moving player if he or she moves close to them).
* Block - Fight an adjacent opposing player who is standing.

In addition, the following four actions may be taken by one player per team turn:

* Blitz - Move and then Block an adjacent opposing player who is standing (or Block and then Move).
* Foul - Move and then foul an adjacent opposing player who is prone (or just foul an adjacent player who is prone).
* Pass - Move and then throw the ball (or just throw the ball).
* Hand-Off - Move and then give the ball to an adjacent player (or just give the ball to an adjacent player).

Some skills also allow for special player actions.

If a player action fails, the team turn ends immediately (with some minor exceptions). This defining game mechanic is called the turnover rule. The turnover rule makes every action tense for the coaches, and together with the four-minute rule (a team turn must be completed within four minutes) it can make the game very fast-paced. Some rules such as the eleven player limit may be broken as long as the opposing coach does not notice; other rules are strictly off-limits. (For example: Failing to move the re-roll counter in order to get a free re-roll
Teams

Each team represents one race (with lesser allies) typically equivalent to the armies in Warhammer Fantasy Battle. The game box supplies the coaches with players enough to field Human and Orc teams, which are also the teams recommended to newcomers for ease of learning.

The different races progress at different rates, so not all teams start at equal strength. Some become more dominant only after they accrue some experience. Certain teams, such as the Halflings and the Ogres, are designed to provide more of a challenge for experienced players due to their built-in weaknesses
Background

The Blood Bowl universe has its own fictional background story which establishes the tone and spirit of the game. Additional background exists to describe the demeanor and character of the Blood Bowl players with frequent reference to rule breaking and excessive violence in a lighthearted manner. The over-the-top nature of the game is reflected through the game's mechanics, including the use of stylized secret weapons, the ability for large teammates to throw small teammates down field (even while they possess the ball), as well as in-game effects like fans throwing rocks and injuring players prior to kickoff.

Blood Bowl includes numerous tongue in cheek references to real life products and companies. The deity overseeing Blood Bowl is Nuffle - a pun on the pronunciation of NFL. The game spoofs at least three real-world companies, including McDonald's (McMurty's), Budweiser (Bloodweiser), and Adidas (Orcidas). Many team names in the game's background are spoofs as well such as the Orcland Raiders (Oakland Raiders) and the Darkside Cowboys (Dallas Cowboys). Famous sporting personalities are parodied as well, with the most famous (and oldest) coach in Blood Bowl's background being Tomolandry the Undying (Tom Landry), and one of the most recently added stars being the Ogre thrower, Brick Far'th (Brett Favre).

With the advent of the 3rd edition, Blood Bowl moved closer to the traditional Warhammer Fantasy Battle world by changing the miniatures to look more similar to their Warhammer Fantasy Battle counterparts. Jervis Johnson, designer of the game, has admitted this was not the best direction for the game, and has since stated that the Blood Bowl world is similar to, but definitely not the same as, the Warhammer world.[2] Recent changes to the rules reflect this, and newer miniatures for the game look more sporty in nature

 

Minimum System requirements
OS: Windows XP (Service Pack 2), Windows Vista
Processor: Intel ? Pentium 2.4GHz / AthlonXP 2400
Memory: 1 GB (2 GB for Vista)
Video Card: 256 MB memory, compatible with DirectX ? 9.0s
Sound Card: compatible with DirectX ? 9.0c
Free space on your hard disk: 4 GB
Device control: Keyboard, Mouse

Minimum System Recommended

Operating system: Windows 2000/XP
Processor: Intel ? Pentium 2.4GHz / AthlonXP 2400
Memory: 1524 MB
Video Card: 256 MB memory, compatible with DirectX ? 9.0s
Sound: DirectX 9.0c-compatible sound card
Free space on your hard disk: 5 GB


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Pro Evolution Soccer 2012


Pro Evolution Soccer 2012 (abbreviated to PES 2012 and known officially as World Soccer: Winning Eleven 2012 in Asia) is the eleventh edition in the Pro Evolution Soccer series developed and published by Konami with production assistance from the Blue Sky Team. Lionel Messi, who has been the cover star for the series since PES 2009, will be replaced by Cristiano Ronaldo,[3] while Shinji Kagawa replaces Messi as the cover star for the Japanese version. The US and Latin American cover will feature Santos player Neymar and Cristiano Ronaldo


Like previous versions of the game, it will be exclusively licensed by UEFA to contain the UEFA Champions League, UEFA Europa League and UEFA Super Cup competitions along with a license from CONMEBOL to feature the Copa Santander Libertadores. Referees' governing UEFA Champions League, UEFA Europa League and UEFA Super Cup matches will wear the official UEFA Champions League uniforms, which is a first for the series

On July 28, 2011, Konami confirmed that PES 2012 will be released for PlayStation 3, Xbox 360 and Microsoft Windows on October 14, 2011 in Europe and October 6, 2011 in Japan.[6] At Gamescom 2011 it was announced that the PlayStation Portable and PlayStation 2 versions will follow on October 28, 2011 and the Wii on November 4, 2011. The publisher has also confirmed that versions for Nintendo 3DS and iOS formats are also in development, with firm dates to follow.

There are two demos, both of which were released for the PlayStation 3, Xbox 360 and PC. The first is based on a preview build of the game and was released on August 24, 2011 for PlayStation 3 and PC,[7] though because of "issues on both sides" according to Jon Murphy, PES Team Leader, it was not released on the Xbox 360.[8] The second demo was released 14th September on the PlayStation 3, Xbox 360 and PC
Gameplay

PES 2012's gameplay is primarily a refinement of PES 2011, with fewer big changes than the previous iteration but many smaller improvements and changes in areas such as artificial intelligence, speed, animation, and physics

Among the new features is the Teammate Control system, where a secondary player may be controlled, either during play, or at a set piece or throw-in. This allows players to be placed precisely, make runs, and shake off markers before calling for the ball. Manual and assisted versions of the feature are available for varying degrees of difficulty and control

Refereeing has been improved and includes a full implementation of the advantage rule, with the referee pulling back play for bookings after the ball goes out of play. The "catch-up bug", where defenders would catch dribbling attackers too easily, regardless of the attacker's pace, will be addressed. Gameplay is more fluid, with better response when controlling the ball,  and goalkeepers have been improved with new animations and generally more reliable goalkeeping performances

Artificial intelligence has been improved over previous PES games, for example AI players will play more thoughtfully when defending rather than simply applying pressure, and AI teammates will make more intelligent movement decisions



Minimum System requirements :

OS - Windows XP, Vista or Seven
Processor - 3.2 GHz or faster
Memory - 1.0 GB RAM
Video Card -256 MB
Hard Drive - 8 GB
Sound Card - DirectX 9.0c compatible

Recommended System requirements :

- OS: Windows XP/Vista/7
- CPU: Intel Core 2 Duo 2GHz, AMD Athlon 64 x2 2GHz, or better
- RAM: 2GB (Vista: 3GB)
- HDD: 9GB
- DVD-ROM: 8x
- GPU: NVIDIA GeForce 8800 GT 512MB RAM, AMD Radeon 3850 HD 512MB RAM, or better
- Audio: DirectX 9.0c -compatible
- Keyboard/mouse or Microsoft Xbox 360 Controller for Windows

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fifa 2011

 
FIFA 11 (FIFA free pc game full
version download  Soccer 11 in North America) is the 18th title in Electronic Arts' FIFA
 series of football video games. Developed by EA Canada, it was published by Electronic Arts worldwide under the EA Sports label. It was released on 28 September 2010 in North America, 30 September 2010 in Australia, and 1 October 2010 in Europe for all platforms, except the Wii and Nintendo DS. The Wii version was released on 1 October 2010 in North America and Europe and the DS version on 8 October 2010.[1] The PC version of FIFA 11 is

the first in the series to use the same game engine as the PlayStation 3 and Xbox 360 versions. Commentary is provided by Martin Tyler and Andy Gray


 

New features Next Gen Gameplay Engine (PC): The game engine that is used for the PlayStation 3 and Xbox 360 versions of the game will now be used also on the PC.[2][3] There is a new career mode which lets you be a manager, player or a player-manager. Also, the "Two Button" control system, introduced in the 2010 FIFA World Cup game has carried through to FIFA 11, making it ideal for novices and new players to the series. FIFA World (PC): This will allow the player to customize their online avatar, compete with players from all over the world and fight for positions on the leaderboard. PC Improvements : Next-gen menu presentation is used. Manager mode from console version of FIFA 10 has been imported with some improvements. Be a pro seasons have been completely revamped. There is a new practice arena which can be accessed when exiting a game mode. There is a new 5 v 5 online team play and Pro Club Championship. Further, there is the all new Virtual Pro game mode. Players can create their game face on the official web site then download it and apply it to their virtual pro in game. 360° dribbling is also featured along with LAN play. Players can also create tactics themselves.[4] Pro Passing (PS3, Xbox 360): is a new passing system where the gamer's own accuracy with the control pad, as well as the situation and skills of the players on the pitch, determines the accuracy of each pass.[5] Creation Centre (PS3, Xbox 360): is a new web-based application which allows the user to create material to download to their console and share with their friends. Created teams, names, kits, and players can be customised and players can be edited in a more in-depth way than before. Create a player by choosing his appearance, accessories and attributes. You may also create players and edit squads on the console itself, but to create a team you must use the Creation Centre web-based application. An in-game screenshot highlighting the improved Career Mode. Career Mode (PS3, Xbox 360, PS2, PSP, NDS): "Be a Pro Mode" and "Manager Mode" have been merged into the new "Career Mode", where the player can choose to be a player, manager, or player-manager for over 15 seasons.[6] Many improvements have been made to Career Mode, one being that when signing new players, the user will have to agree to a transfer fee with the club, as well as other personal demands from the player; the club could also agree a fee with two teams for a player. The board of a club can decide to give the manager a contract extension or not; this will depend on certain objectives being met, or if they feel that the user has potential as a manager. The manager reputation rating is still in the game and will go up or down depending on your efforts. Regular emails will appear from the coach telling the user about player growth, and if a player is gaining or losing overall rating, the coach will also tell the user about players that are hitting form and will suggest the user include them in the starting line up for the next match, or give them a little more responsibility. On the player growth screen, the user will also get comments from the coach, such as "has reached his potential," "isn't going to grow anymore," or "could develop quickly if given game time." A new budget allocator has also been implemented, where the player can adjust the slider to whatever they desire, whether it will be a 80/20 split with £50 million to spend and £200K wage budget, or a 60/40 split, where that may be £40 million to spend and £250K wage budget. This gives some flexibility if the user is trying to buy specific players but does not have the wages to cover it, or does not need the wages and wants more free cash. There is a limit, however; when doing this, the user will get the notification that this is only available three times per season, so the player must make their decisions wisely. It is also now possible to view results and standings from other leagues around the world, following a similar feature that was on the official 2010 FIFA World Cup game. It still is not possible to manage an international team.[7] Street Football (Wii, NDS): Players can now play 5 vs. 5 street football, as well as the traditional 11 vs. 11. Each street player has a distinctive style of play with unique abilities to match.[8] Goalkeeper Intelligence (All Platforms): Goalkeepers now have more urgency and better perception of where to intercept loose balls, resulting in a more responsive and powerful rushing system. Goalkeepers are now more agile and can make more impressive saves. New animation warping technology provides game-realistic goalkeeper positioning and momentum, resulting in more varied scoring opportunities.[9] Be a Goalkeeper (PS3, Xbox 360, PS2, PSP, NDS): EA Sports released a FIFA 11 trailer with the slogan "We Are 11." The trailer confirmed that it's possible to play as a goalkeeper in FIFA 11, and it is also possible to play 11 vs. 11 online matches.[10] Manual Leaderboard: It has been confirmed that there will be a separate leaderboard this year for players that use the manual control setup.[11] Improved Celebrations (PS3, Xbox 360): Celebrations will now use the in-game camera rather than separate cutscenes. It is also confirmed that teammates can now join in celebrations. Also, only more skilled or acrobatic players can perform the more acrobatic celebrations, such as a back flip. FIFA 11 also includes players' signature celebrations, which they can perform with a simple push of a button.[12] 360° Dribbling (PS3, Xbox 360, PC): True 360° dribbling system will provide finer dribbling control, enabling players to find space between defenders that previously was not possible




fifa 2002


This fifa 2002 free pc game spoils the courage of all the speed, style and passion football. With the improved play, good ball control and deeper tactics, FIFA Football 2003 choose to lease and Aobeik Frqk favorite from around the world. After downloading if you request your password worldcup02

FIFA, also known as FIFA Football or FIFA Soccer, is a series of association football video games, released annually by Electronic Arts under the EA Sports label. While there was no major competition when EA released the first titles in their Madden NFL and NHL series, football video games such as Sensible Soccer, Kick Off and Match Day had been developed since the late 1980s and were already competitive in the games market when EA Sports announced a football game as the next addition to their EA Sports label.

When the series began in late 1993 it was notable for being the first to have an official licence from FIFA, the world governing body of football. The latest installments in the series contain many exclusively-licenced leagues including league and teams from around the world, including the English Premier League and Football League, Italian Serie A, Spanish La Liga, German Bundesliga, French Ligue 1, Dutch Eredivisie, Mexican Primera División, American Major League Soccer, South Korean K-League and Australian Hyundai A-League, allowing the use of real leagues, clubs, and player names and likenesses within the games.

The main series has been complemented by additional installments based on single major tournaments, such as the FIFA World Cup, UEFA European Football Championship, and UEFA Champions League, as well as a series of football management titles.

As of 2011, the FIFA franchise has been localized into 18 languages and available in 51 countries. The series has sold more than 100 million copies worldwide, making it one of the best-selling video game franchises.[1] Also FIFA 11 holds the record for the "fastest selling sports game ever" with over 2.6 million games sold and over $150 million generated at retail in less than a week of the game being released
FIFA Football 2002
Main article: FIFA Football 2002

Title song: "19-2000 (Soulchild Remix)" by Gorillaz
Released for: Windows, PlayStation, PlayStation 2, Nintendo GameCube
Release date: 1 November 2001

For FIFA Football 2002, power bars for passes were introduced, and dribbling reduced in order to attain a higher challenge level. The power bar can also be customised to suit the gamer's preference. The game also includes club emblems for many more European clubs as well as for major Dutch clubs such as PSV, Ajax and Feyenoord, although there was no Dutch league of any kind (they were under the "Rest of World" header). This game also features, for the first time, the Swiss Super League, at the cost of excluding the Greek League. A card reward system licensed from Panini was also introduced where, after winning a particular competition, a star player card is unlocked. There is also a bonus game with the nations that had automatically qualified for the 2002 World Cup (France, Japan and South Korea), in which the player tries to improve the FIFA ranking of their chosen team by participating in international friendlies
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Recommended System Requirements
System: PII 400 or equivalent
RAM: 128 MB
Video Memory: 16 MB
Hard Drive Space: 510 MB


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fifa 2000


FIFA, also known as FIFA Football or FIFA Soccer, is a series of association football video games, released annually by Electronic Arts under the EA Sports label. While there was no major competition when EA released the first titles in their Madden NFL and NHL series, football video games such as Sensible Soccer, Kick Off and Match Day had been developed since the late 1980s and were already competitive in the games market when EA Sports announced a football game as the next addition to their EA Sports label.


When the series began in late 1993 it was notable for being the first to have an official licence from FIFA, the world governing body of football. The latest installments in the series contain many exclusively-licenced leagues including league and teams from around the world, including the English Premier League and Football League, Italian Serie A, Spanish La Liga, German Bundesliga, French Ligue 1, Dutch Eredivisie, Mexican Primera División, American Major League Soccer, South Korean K-League and Australian Hyundai A-League, allowing the use of real leagues, clubs, and player names and likenesses within the games.

The main series has been complemented by additional installments based on single major tournaments, such as the FIFA World Cup, UEFA European Football Championship, and UEFA Champions League, as well as a series of football management titles.

As of 2011, the FIFA franchise has been localized into 18 languages and available in 51 countries. The series has sold more than 100 million copies worldwide, making it one of the best-selling video game franchises.[1] Also FIFA 11 holds the record for the "fastest selling sports game ever" with over 2.6 million games sold and over $150 million generated at retail in less than a week of the game being released
History

The key points of EA's early advertising programs were the isometric view of the pitch, an innovation when other games used either top down, side scrolling or bird's eye views, as well as detailed graphics and animations, and of course the FIFA endorsement. It was shipped for Christmas 1993, named FIFA International Soccer, and was released for most of the popular console and computer platforms of the time.

While FIFA 95 did not add much other than the ability to play with club teams, FIFA 96 pushed the boundaries. For the first time with real player names by obtaining the FIFPro license, the PlayStation, PC, 32X and Sega Saturn versions used EA's "Virtual Stadium" engine, with 2D sprite players moving around a real-time 3D stadium. FIFA 97 improved on this with polygonal models for players and added an indoor soccer mode, but an early pinnacle was reached with FIFA: Road to World Cup 98. This version featured much improved graphics, a complete World Cup with qualifying rounds (including all national teams) and refined gameplay. Months later, World Cup 98, EA's first officially-licensed tournament game, gave each team a unique kit and broke a sequence of poor tournament-based video games started by U.S. Gold's World Cup Carnival in 1986 and continued until Gremlin Interactive's Euro 96.

FIFA games have been met with some criticism, such as for the minimal improvements each title features over its predecessor. As the console market expanded, FIFA was challenged directly by other titles such as Konami's Pro Evolution Soccer (known as Winning Eleven in Japan and the US). Both FIFA and Pro Evolution Soccer have a large following but FIFA sales could rise as much as 30 percent year-over-year in Europe, making FIFA the most profitable EA Sports title, thanks to its global audience and lower license costs compared to Madden



Recommended System Requirements
System: Pentium-200MMX or equivalent
RAM: 32 MB
Video Memory: 8 MB
Hard Drive Space: 150 MB


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FIFA World Cup 2002


FIFA World Cup 2002 is the official World Cup video game published by EA Sports.
An amalgamation between the game engines of FIFA 2002 and FIFA 2003, the game still incorporates the power bar for shots and crosses but with a steeper learning curve and customisation of the chances of being penalised by the match referee. Some kits are licensed, along with player likeness and the stadia of the 2002 FIFA World Cup. Unlike the previous games in the FIFA series, the game had an original soundtrack performed by the Vancouver Symphony Orchestra. It was released for Windows, PlayStation, PlayStation 2, GameCube, and Xbox

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Reception

2002 FIFA World Cup received fairly positive reviews. Gamespot gave the GameCube version 7.4, while IGN gave it a Gamerankings gave it 80
Lawsuit

Bayern Munich and German international goalkeeper Oliver Kahn successfully sued Electronic Arts for their inclusion of him in the game without his prior consent despite EA reaching an agreement with FIFPro, the body that represents all FIFA players. As a result, EA was banned from selling copies of the game in Germany and was forced to financially compensate Kahn

Minimum System Requirements
OS: Windows 98/ME/2000/XP
Processor: 200 MHz
Memory: 32 MB
Hard Drive: 100 MB Free
Video Memory: 4 MB
Sound Card: DirectX Compatible
DirectX: 8.0
Keyboard & Mouse

Pro Evolution Soccer 2009



Pro Evolution Soccer 2009 Players are able to select fully licensed Manchester United, Liverpool, Real Madrid, and Barcelona club teams, or the licensed Italian or French national sides. All new visuals with completely remodeled players and animations, and new physics routines to ensure the ball behaves more realistically have been included, while the AI of the CPU sides has been enhanced to provide an ever evolving challenge. The PES 2009 demo also include promotional videos detailing the new game’s ‘Become a Legend’ and online ‘Legends’ modes, which see the player controlling just one player within a team and attempting



to forge a career in football. Starting as a promising 17-year-old, players must force their way into the first team and produce a series of blistering performances which will ultimately result to a move to one of Europe’s biggest sides. Or, on the flipside, poor performances can see a player struggling in the lower leagues and eventually being released. Related Resources:


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Winning Eleven 2007


Winning Eleven: 2007 game free for pc full version download
The world’s #1 soccer series is back with new modes of play and more international teams than ever before. Take the field and experience the game’s realistic, fast-paced action or take the reins of your favorite team with the in-depth Master League Mode. Featuring wireless multiplayer support, players can go head-to-head to find out who has the best moves in the most realistic and authentic soccer game around.




  • Windows 2000/XP
  • Intel Pentium III 800GHz (Pentium 4 1.4GHz recommended)
  • 256MB RAM (512MB RAM recommended)
  • 4X DVD-ROM drive
  • NVIDIA GeForce 3 or ATI Radeon 8500 video card (NVIDIA GeForce 4 Ti, ATI Radeon 9600 or higher recommended)
  • DirectX 8.1-compatible sound card
  • Direct X 9.0c or higher (included)
  • Broadband connection for Network Mode, TCP/1P 128 kbps or higher (1.5Mbps or higher recommended)
  • 1.5GB free hard disk space (4.7GB free hard disk space recommended)

FreeStyle Street Basketball


FreeStyle Street Basketball is a MMORPG developed by JC Entertainment. There are several different versions of this game for different regions. The North American version, which was published by Sierra Online has been discontinued. GameKiss FreeStyle Street Baskball is now available to all players in all countries
and Exp The game utilizes an experience based leveling system like most other MMORPG. When you have reached a certain EXP requirement, you will level up to the next level. When you level up; you will be rewarded with Attribute points, which make your character stronger, faster, etc. Points and GKash There are 2 types of currencies in FSSB, points and GKash. Points are rewarded after each game like EXP. And GKash is purchased with real money via PayPal. Both are used to buy Skills, Freestyles, Clothes, and various accessories. Although, there are certain items and skills that can only be bought by GKash. Some clothing items have an expiration date, and will disappear after the date. Attribute Points By leveling up, you character increases in attributes. Middle: Increases your accuracy for mid-range shots. 2 Point: Increases your accuracy for in-the-paint shots. 3 Point: Increases your accuracy for 3pts shots. Dunk Lay-up : Increases your accuracy for dunks and lay-ups/3-stepping Running: Increases movement speed. Jump: Increases your blocking, rebounding, and dunking lay ups range; also decreases delays after jumps Block dunk rebound) Power: Increases your chances to push other players with lower power, and less chance of being pushed. Dribble: Decreases the delays between fake dribbles, and make it harder for others to steal the ball. Steal: Increases your chance to steal, steal speed and intercept passes. Block: Increases your block range and timing; and decreases delay after block. Pass: Increases your passing ability, hence, reduce the chance of intercept from opponents. Rebound: Increases your rebounding height, range, and timing

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