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War on Terror


War on Terror free pc game full version download  The Boardgame is a satirical, strategic board game, produced and published in 2006 by TerrorBull Games. War on Terror was originally conceived back in 2003 by Andy Tompkins and Andrew Sheerin, two friends based in Cambridge, England. The initial inspiration for the game came from the imminent Invasion of Iraq but, as a whole, was intended as a reaction and challenge to the counter-productive pursuit[1] of the wider War on Terror. In 2005, Sheerin and Tompkins founded TerrorBull Games and gathered enough financial support from a mixture of friends and acquaintances to put War on Terror into production.


Widespread notoriety has meant the game has had a colourful and, at times, troubled history. Its initial release was met with a barrage of criticism, particularly from the tabloid press. Other businesses refused to be associated with the game and it was also banned from a number of industry fairs around the world. The British police even confiscated it at one point (see Controversy further down). More recently, however, opinion has turned around and War on Terror is now praised by various highly-respected institutions and individuals, among them Amnesty International and John Pilger (see Cultural Impact - Education below).

The gameplay has been likened to a cross between Risk, Diplomacy, Monopoly and Settlers of Catan. Like a number of war board games, the basic goal is to dominate the entire world (or "liberate" in the parlance of the game itself). However, the scope of War on Terror stretches to cover all aspects of war-time politics, not just battlefield tactics. The creators of War on Terror have correspondingly claimed it is the most realistic war simulation around

Concept

War on Terror, The Boardgame can be described as a Risk-like war board game inspired by modern day imperialism and geopolitics. In terms of board game style, it is a mixture of both European and American approaches - utilising elements of chance and chaos as well as strategy and player interactions.

Starting with a tiny presence on the map, each player takes on the role of a budding empire, intent on "liberating" (dominating) countries and continents, controlling oil production and building cities to win the game. An empire controls a region when it has a development there: a village, a town or a city. To expand, an empire can build developments at the border of its current empire if the regions there are unoccupied. Much of the time this will involve some fighting. There are two primary ways to interfere with other empires: fighting wars against them or funding terrorist units in the hope of making them attack your opponent. The game play is essentially card-driven - including the aforementioned warring and terrorist attack. Players obtain two such cards every turn. Additional cards can also be bought using money, which is obtained from oil. Oil is randomly spread out across the map and varies from game to game. An important issue is that when terrorists are no longer dormant and leave the training camp, they act outside the control of the empire which initially funded them, and can turn on that empire if triggered by an opposing empire or the terrorist player. An in-game twist is that defeated players are not out of the game - they become the "terrorist" players, and can still influence the result and perhaps even win. It is also possible to join the terrorist side voluntarily. An important aspect of the game centres around diplomacy and off-board negotiations and dealings. A 'secret message pad' is provided to this end and sees heavy use in a typical game.

An iconic part of the game is the "Axis of Evil": a spinner in the centre of the board which determines which player is "evil" - that player must then wear the Evil balaclava and gets two terrorist cards per turn. Other empires also have a financial incentive to fight wars against the evil empire.

The 'Evil Balaclava' itself has developed a life outside of and independent of the game - something the designers encourage with the Gallery of Evil - and was responsible for the police classifying the game as an offensive weapon (see below


System Requirements

* OS: Windows 2000/XP
* CPU: Pentium or AMD 1.5 Ghz
* RAM: 256 MB
* HDD: 4 GB free disk space
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9
Supported Graphics Cards:
GeForce 4 or Equivalent with 64 MB RAM (Except Geforce 4 MX


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Indy Car


IndyCar free pc game full version download Series is a racing simulator developed by Codemasters. It is the fifteenth game of the Official IndyCar Series games series. The game was released in 2003 for PC, PlayStation 2, and Xbox. The game is based the 2002 IndyCar Series season in the series. A sequel to the game, IndyCar Series 2005 was released on June 24, 2004 for PlayStation 2 and Xbox with based the 2003 IndyCar Series season.


If you're new to this particular subgenre of virtual racing, you will find that IndyCar Series delivers enough action and challenge to keep you driving for some time to come.

IndyCar Series is not in the same frighteningly realistic realm of recent Papyrus and Electronic Arts road racing games. If you're new to this particular subgenre of virtual racing, you will find that IndyCar Series delivers enough action and challenge to keep you driving for some time to come. If you're an experienced racing simulation nut, you may be somewhat less enthusiastic.

IndyCar Racing II arrived on retail shelves, there was a falling out in the real-life IndyCar ranks. What followed was a long and protracted conflict that hasn't even ended now, but suffice it to say that IndyCar split into two distinct factions. One of the two blocs--now known as CART--furthered its expansion into other countries and continues to this day to be a truly multidisciplined series, incorporating an assortment of track types from around the globe. The other group, the Indy Racing League, retained the rights to the Indianapolis Motor Speedway, the Indy 500 event, and the IndyCar moniker. Its flagship series, the IndyCar Series, debuted in 1996 with a laughably small five-race season but has grown substantially ever since.


(ii) Recommended Requirements

Windows 98/ME/2000/XP
DirectX 9
Pentium 3/4 or Athlon at 1.4Ghz
256Mb RAM
Supported 64Mb Graphics Card
DirectX 9 Compatible Sound Card
1.6GB Hard Disk Space (1.1GB for Game, 500MB after installation)

(iii) Supported Graphics Cards

ATI Radeon 8500LE, 8500, 9000 Pro, 9500 Pro, 9700 Pro
nVidia nForce 1 & 2, GeForce, GeForce 2, GeForce 3, GeForce 4


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