Puzzle Bobble
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Puzzle Bobble (パズルボブル, Pazuru Boburu?), also known as Bust-a-Move, is  a 1994 arcade puzzle game (for 1 or 2 players) created by Taito  Corporation. It is a simple game based on Taito’s popular 1986 arcade  game Bubble Bobble, featuring characters and themes from the original.  The game’s characteristically “cute” Japanese animation and music, along  with its play mechanics and level designs, made it successful as an  arcade title and spawned several sequels and ports to home gaming  systems
Two different versions of the original game were released. Puzzle Bobble  was originally released in Japan only in June 1994 by Taito  Corporation, running on Taito’s B System hardware (with the preliminary  title “Bubble Buster”). Then, 6 months later in December, the  international Neo Geo version of Puzzle Bobble was released. It was  almost identical aside from being in stereo and having some different  sound effects and translated text. 
The Neo Geo version could be set to display the alternative title  “Bust a Move”, which was used in United States, Canada, and sometimes in  Europe. This mode also featured anti-drugs and anti-littering messages  in the title sequence.
Gameplay
At the start of each round, the rectangular playing arena contains a  prearranged pattern of coloured “bubbles”. (These are actually referred  to in the translation as “balls”; however, they were clearly intended to  be bubbles, since they pop, and are taken from Bubble Bobble.) At the  bottom of the screen, the player controls a device called a “pointer”,  which aims and fires bubbles up the screen. The colour of bubbles fired  is randomly generated and chosen from the colours of bubbles still left  on the screen.
The fired bubbles travel in straight lines (possibly bouncing off the  side walls of the arena), stopping when they touch other bubbles or  reach the top of the arena. If a bubble touches identically-coloured  bubbles, forming a group of three or more, those bubbles—as well as any  bubbles hanging from them—are removed from the field of play, and points  are awarded.
After every few shots, the “ceiling” of the playing arena drops  downwards slightly, along with all the bubbles stuck to it. The number  of shots between each drop of the ceiling is influenced by the number of  bubble colours remaining. The closer the bubbles get to the bottom of  the screen, the faster the music plays and if they cross the line at the  bottom then the player dies and the game is over.
The objective of the game is to clear all the bubbles from the arena  without dying. Bubbles will fire automatically if the player remains  idle. After clearing the arena, the next round begins with a new pattern  of bubbles to clea  Scoring system
As with many popular arcade games, experienced players (who can  complete the game relatively easily) become much more interested in the  secondary challenge of obtaining a high score (which involves a lot more  skill and strategy). Puzzle Bobble caters to this interest very well,  featuring an exponential scoring system which allows extremely high  scores to be achieved.
“Popped” bubbles (that is, bubbles of the same colour which  disappear) are worth 10 points each. However, dropped bubbles (that is,  bubbles that were hanging from popped bubbles), are worth far more: one  dropped bubble scores 20 points; two score 40; three score 80. This  figure continues doubling for each bubble dropped, up to 17 or more  bubbles which scores 1,310,720 points. It is possible to achieve this  maximum on most rounds (sometimes twice or more), resulting in a  potential total score of 30 million and beyond.
Bonus points are also awarded for completing a round quickly. The  maximum 50,000-point bonus is awarded for clearing a round in 5 seconds  or less; this bonus then drops down to zero over the next minute, after  which no bonus is awarded
 
 
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