SpellForce 2: Shadow Wars
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Spellforce 2: Shadow Wars free pc game full version download is a combination Real-time strategy and RPG game created by German game developers Phenomic as a sequel to their 2003 release SpellForce: The Order of Dawn and its two expansions (Spellforce: The Breath of Winter and Spellforce: Shadow of the Phoenix). Spellforce 2: Shadow Wars has been followed by the expansion Spellforce 2: Dragon Storm.
JoWood Productions announced a second expansion - Spellforce 2: Faith in Destiny in May 2009
Gameplay
The Spellforce game series has been one of the few attempts to fuse role-playing game (RPG) and real-time strategy (RTS) elements. Other games that have attempted to integrate the two genres include Dungeons & Dragons: Dragonshard and Warcraft 3.
The RPG aspects of Spellforce 2 parallel games such as Diablo, Diablo II, and Sacred for both character development and skill trees, equipment customization, and top-down isometric viewing. However the capacity to control multiple heroes often makes the gameplay similar to that found in the Baldur's Gate or Neverwinter Nights PC games.
The RTS aspects of Spellforce 2 mirror the Warcraft fantasy RTS games. This includes the ability to control several separate factions such as "the Realm" (humans/elves/dwarves), "the Pact" (dark elves/gargoyles/shadows) and "the Clans" (orcs/trolls/barbarians). Each faction has its own individual troop and building types.
Spellforce 2 has several gaming modes, including Campaign play (which is expositional), Skirmish mode (which almost purely RTS), and Free Play (similar to Campaign play, but without an overarching plot). It can also be played co-operatively or competitively in multiplayer mode.
Only Campaign play allows the user to save the game
Tactics
The tactics for Spellforce are common to those used to successfully complete other RPG and RTS games.
RPG character development requires a player to obtain experience as well as high-quality armour and weapons. In campaign play these rewards are maximized by completing "optional" side-quests.
RTS sections usually involve building a camp, most often defended by RPG characters in its infancy. Then it typically involves marshalling the maximum number of troops to a point of conflict. While army composition does matter, unit micromanagement does not appear to be a major factor in RTS success
Game statistics
You can control up to 6 characters including your avatar and will also have the opportunity to be accompanied by one or more NPCs. Your main character, or avatar, can get to level 30, while your party members can only get to level 24
Plot
The main character controlled by the player is a Shaikan, or a character who has the blood of the dragon Ur. This dragon blood allows resurrection of oneself and followers, as well as the ability to summon followers instantly to one's side.
As the avatar returns to the Shaikan fortress, he/she finds that small groups of dark elves have already started attacking. In a desperate attempt to save those caught off guard, the Shaikan enlists the help of the humans at a nearby outpost. After buying his/her people a chance to retreat, the Shaikan's patron Ur sends the avatar off to warn and unite the forces of light, the humans, dwarves and elves to battle with the help of a dark elf heroine, Nightsong. The Avatar travels to Norimar who's leader is Baron Ordbragndt to convince him to help the Shaikan, however he does not feel he is threatened but decides to help when news arrives that the dark elves are attacking. The Avatar presses through the advancing elves and sounds the Horn of Norimar a device fashioned by the dwarves which causes the pass to collapse and block the Dark elf advance. The Avatar returns to the Baron and then leaves for Sevenkeeps sealing the vault of the undead and passing through rushwater downs to deliver supplies and free them from a siege by the forces of the clans. However upon arriving at sevenkeeps King Ulf arrogantly states that the dark elves are not a threat and gives the avatar the westguard a neglected piece of land that no one has found useful, the avatar and nightsong are angry that Falmar backs up the king by decide that since king Ulf wont help them they will acquire the help of the Dwarves of Underhall and the Elves of Dun Mora.. However to get to Underhall they need the ambassadors permission the avatar acquires a special potion which revives the dwarven ambassador after he collapses after drinking grief stricken when he cannot return home and gain Jared in the process who catches the plague but is revived by the avatars blood and pledges to fight for him. The Avatar then helps the dwarves of Underhall reclaim their mines from an evil sorcerer and a frost witch, thus gaining the alliance of the dwarves. The Avatar's party then heads to Dun Mora, the home of the elves where they meet up with their sister Shae, an elemental mage. The party gains an audience with the queen who informs them that the elves are under the spell of several ghosts and that every night they are assailed by daemons. The avatar agrees to help the elves and they destroy the daemon army and their gateways to Barga Gor. Securing the alliance of the elves, the Avatar then heads for the Clans fortress of the Needle where they defeat a massive army of orcs, trolls and barbarians. They then make their way to the besieged Shaikan fortress and with the aid of the Realms, they defeat the army of the Pact but they are too late as a massive daemon had devoured most of the shaikan and the fortress is in ruins. The Realms refuse to lend aid in the Avatar's quest for revenge and so the Avatar turns to the Clans for help, thus beginning the 2nd act of the story
Minimum System Requirements
Operating System : Windows 2000/XP
System : Intel Pentium 4 1.6GHz or AMD Sempron 2800+ or equivalent
RAM : 512 MB
DirectX Version : v9.0
Video Memory : 128 MB
Hard Drive Space : 5000 MB
Recommended System Requirements
System : Intel Pentium D 3.0GHz or AMD Athlon 64 4000+ or equivalent
RAM : 1024 MB
Video Memory : 256 MB
Hard Drive Space : 5000 MB
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