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Indy Car


IndyCar free pc game full version download Series is a racing simulator developed by Codemasters. It is the fifteenth game of the Official IndyCar Series games series. The game was released in 2003 for PC, PlayStation 2, and Xbox. The game is based the 2002 IndyCar Series season in the series. A sequel to the game, IndyCar Series 2005 was released on June 24, 2004 for PlayStation 2 and Xbox with based the 2003 IndyCar Series season.


If you're new to this particular subgenre of virtual racing, you will find that IndyCar Series delivers enough action and challenge to keep you driving for some time to come.

IndyCar Series is not in the same frighteningly realistic realm of recent Papyrus and Electronic Arts road racing games. If you're new to this particular subgenre of virtual racing, you will find that IndyCar Series delivers enough action and challenge to keep you driving for some time to come. If you're an experienced racing simulation nut, you may be somewhat less enthusiastic.

IndyCar Racing II arrived on retail shelves, there was a falling out in the real-life IndyCar ranks. What followed was a long and protracted conflict that hasn't even ended now, but suffice it to say that IndyCar split into two distinct factions. One of the two blocs--now known as CART--furthered its expansion into other countries and continues to this day to be a truly multidisciplined series, incorporating an assortment of track types from around the globe. The other group, the Indy Racing League, retained the rights to the Indianapolis Motor Speedway, the Indy 500 event, and the IndyCar moniker. Its flagship series, the IndyCar Series, debuted in 1996 with a laughably small five-race season but has grown substantially ever since.


(ii) Recommended Requirements

Windows 98/ME/2000/XP
DirectX 9
Pentium 3/4 or Athlon at 1.4Ghz
256Mb RAM
Supported 64Mb Graphics Card
DirectX 9 Compatible Sound Card
1.6GB Hard Disk Space (1.1GB for Game, 500MB after installation)

(iii) Supported Graphics Cards

ATI Radeon 8500LE, 8500, 9000 Pro, 9500 Pro, 9700 Pro
nVidia nForce 1 & 2, GeForce, GeForce 2, GeForce 3, GeForce 4


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GTA Vice City

GTA Vice City game for pc BigClock is Flashback''s newest SmartTheme for BigClock. SmartTheme stands for a new standart of themeing - your clock will actually change upon the time of the day. Come see the stars on the night sky when it''s late, or be amazed by e beautiful sunrise when gettin'' up in the mornings. GTA Vice City theme is made up in a full 16bit color, so it will look neat in your device forsure! But... you just have to give it a try. Everything among that is up only to you ! If you have the Treo280, instead of a 16bit device, the theme will run perfectly anyway - Treo280 has actually 4096 colors inside, so it can display your new theme incredibly colorful and vivid



Grand Theft Auto: Vice City (abbreviated as GTA: Vice City, or simply Vice City) is a sandbox-style action-adventure computer and video game designed in Scotland by Rockstar North (formerly DMA Design) and published by Rockstar Games. It is the second 3D game in the Grand Theft Auto video game franchise and sixth original title overall. It debuted in North America on October 1, 2002 for the PlayStation 2 and was later ported to the Xbox, and Microsoft Windows in 2003. It was made available on Steam on January 4, 2008.[2] Vice City was preceded by Grand Theft Auto III and followed by Grand Theft Auto: San Andreas.

Vice City draws much of its inspiration from 1980s American culture. Set in 1986 in Vice City, a fictional city modeled after Miami, the story revolves around Mafia hitman Tommy Vercetti, who was recently released from prison. After being involved in a drug deal gone wrong, Tommy seeks out those responsible while building a criminal empire and seizing power from other criminal organizations in the city. The game uses a tweaked version of the game engine used in Grand Theft Auto III and similarly presents a huge cityscape, fully populated with buildings, vehicles, and people. Like other games in the series, Vice City has elements from driving games and third-person shooters, and features "open-world" gameplay that gives the player more control over their playing experience.

Upon its release, Vice City became the best-selling video game of 2002. As of July 2006, Vice City was, in the American market, the best-selling PlayStation 2 game of all time. Vice City also appeared on Japanese magazine Famitsu's readers' list of the favorite 100 videogames of 2006, the only fully-Western title on the list.[3] Following this success, Vice City saw releases in Europe, Australia and Japan, as well as a release for the PC. Rockstar Vienna also packaged the game with its predecessor, Grand Theft Auto III, and sold it as Grand Theft Auto: Double Pack for the Xbox. Vice City's setting is also revisited in Grand Theft Auto: Vice City Stories, which serves as a prequel to events in Vice City
The player takes on the role of Tommy Vercetti, a member of the Liberty City mafia who has just been released from prison in 1986 after serving 15 years for killing eleven men.[4] Tommy's old boss, Sonny Forelli, fears that Tommy's presence in Liberty City will heighten tensions and bring unwanted attention to his organization's criminal activities.[5] To prevent this, Sonny ostensibly "promotes" Tommy and sends him to Vice City under the guardianship of mafia lawyer Ken Rosenburg to act as their buyer for a series of cocaine deals.[6] During Tommy's first meeting with the drug dealers, an ambush by an unknown party results in the death of Tommy's bodyguards, Harry and Lee, and the cocaine dealer, Vic Vance (The main character of GTA:VCS). Tommy narrowly escapes with his life, but he loses both Forelli's money and the cocaine.[7]

Tommy returns to his hotel room and phones Sonny to inform him of the outcome of the deal. Sonny, furious at the news, threatens Tommy about the consequences of messing with his organization. Tommy promises to retrieve the money and the cocaine and kill whoever was responsible for the ambush.[8] Towards this end, Tommy meets up again with Forelli's lawyer Ken Rosenberg, who leads Tommy to contact a mid-level drug dealer and ex-military Colonel named Juan Garcia Cortez. Cortez expresses regret about Tommy's bad deal and promises that his own lines of inquiry are being made. Tommy also meets Cortez's daughter Mercedes, who becomes Tommy's girlfriend shortly thereafter.

While Tommy waits for the outcome of Cortez's investigation he meets British record producer Kent Paul, real estate mogul Avery Carrington and local free-lance criminal Lance Vance.[9] Lance is eventually revealed to be helping Tommy because his brother and business partner was the dealer who was killed in the ambush, and he too is seeking revenge.[10]

As time passes, Tommy befriends Colonel Cortez and begins to do regular work for him as an errand boy and hitman. One of his jobs for Cortez is to provide protection for a drug lord Ricardo Diaz during a deal with the Cuban gang Los Cabrones, which is ambushed by a gang of Haitians. Tommy does his job and saves Diaz's life, leading Diaz to begin hiring Tommy for his own agenda. Tommy takes this work because it pays well, in spite of his distaste for Diaz's character.

Tommy learns from Cortez that Cortez's own lieutenant, Gonzalez, was partially responsible for the ambush on Tommy's cocaine deal, and asks Tommy to kill Gonzalez with a chainsaw as a favour. Afterwards Cortez lays suspicion for the ambush on Diaz. Tommy initially plans to continue the status quo to prepare for his own attack, but his hand is forced when Lance Vance attempts to take revenge on Diaz by himself and fails. Lance is captured and taken to a junkyard to be tortured. Tommy rushes across the city and rescues him. With the die cast, the two move quickly to raid Diaz's mansion with assault rifles provided by Lance. They wound and then execute Diaz outside his office. With Diaz dead, and Colonel Cortez fleeing the country on his boat to escape arrest, the established drug empires in Vice City quickly crumble and Tommy and Lance personally take over, becoming Vice City's cocaine kingpins.

Tommy becomes the head of his own organization, the Vercetti crime family, and the more powerful and rich Tommy becomes, the more Lance begins to exhibit paranoid and sociopathic behaviors, to the point that he begins to physically abuse his own bodyguards and constantly calls Tommy in states of hysteria.

Tommy also makes alliance with Umberto Robina's Los Cabrones against Auntie Poulet's Haitians, even though he is at the same time hypnotized by Poulet's voodoo into helping the Haitians. Tommy and Poulet part ways after he helps fight off a Cuban assault on Hatian turf, after which he becomes unwelcome near their neighborhoods. In the end though, Tommy and the Cubans sneak explosives into the Haitian drug factory disguised in Haitian gang cars and blow it up, effectively ending the Haitian gang's power.

As his drug business expands, Tommy buys assests in nearly bankrupt companies such as a car lot, a cab depot, a strip club, a night club, a boathouse, a print shop for counterfeit money, an ice-cream company that is revealed to be a front for drugs, and an adult film company, all of which he turns back into competitive businesses. He also becomes a personal bodyguard to a rock band, an honorary member of a biker gang, and pulls off a major bank heist.

Eventually the Forelli family discovers that Tommy has taken over much of the action in Vice City without sending a cut to Sonny as required. Sonny sends collectors to force money out of Tommy's assets, but Tommy disposes of them. An angered Sonny Forelli arrives in Vice City with a small army of mafiosi, intent on taking their tribute by force. When Sonny and his henchmen arrive at the Vercetti Estate, Tommy attempts to give them their tribute in counterfeit money, and confronts Sonny over the hit he was supposed to pull on one man that turned into an eleven-man killing spree. However, Lance, having come to resent Tommy's substantial share of their profits, reveals to Tommy that he made a back-room deal with the Forelli's to topple the Vercetti family, and informs Sonny that the tribute money is counterfeit. In the game's climax, Tommy stands alone as Lance, Sonny, and Sonny's henchmen raid Tommy's Mansion.

Tommy first chases, ridicules, and finally kills Lance on the rooftop helipad, then storms downstairs where he faces off with Sonny. During the gunfight, Sonny reveals he is the one who set Tommy up fifteen years before, sending him to kill the eleven men who were expecting him. Tommy eventually kills Sonny in the main hall of his estate. With his enemies vanquished, Tommy establishes himself as the undisputed crime kingpin of Vice City. Ken Rosenberg, who has worked with Tommy throughout the events of the game, becomes his right-hand man.
Minimum System Requirements:

800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2GHz Intel Celeron or 1.2 GHz AMD Duron processor
128 MB of RAM
8 speed CD / DVD drive
915 MB of free hard disk space
(+ 635 MB if video card does NOT support DirectX Texture Compression)
32 MB video card with DirectX 9.0 compatible drivers ("GeForce" or better)
Sound Card with DirectX 9.0 compatible drivers Keyboard & Mouse

Recommended System Requirements

Intel Pentium IV or AMD Athlon XP processor 256(+) MB of RAM
16 speed CD / DVD drive
1.55 GB of free hard disk space
(+ 635 MB if video card does NOT support DirectX Texture Compression)
64(+) MB video card with DirectX 9.0 compatible drivers ("GeForce 3" / "Radeon 8500" or better with DirectX Texture

Compression support)
DirectX 9.0 compatible sound card with surround sound
Gamepad (USB or Joystick Port)
Keyboard & Mouse


X-Men: The Official Game



X-Men: The Official Game is Activision's tie-in video game to the 2006 film X-Men: The Last Stand. The game covers the events of the films X2: X-Men United and X-Men: The Last Stand, specifically following the characters of Wolverine, Iceman, and Nightcrawler. It also bridges the gap between the two films, explaining why Nightcrawler is not present for The Last Stand, and also introduces new foes to the X-Men film canon, such as HYDRA. The game was released on the PlayStation 2, Xbox, Xbox 360, developed by Z-Axis; Nintendo GameCube, ported by Hypnos; Microsoft Windows, ported by Beenox; Game Boy Advance, developed by WayForward Technologies; and Nintendo DS, developed by Amaze Entertainment




Writers

Zak Penn and Chris Claremont co-wrote the story for the game. Penn is the co-writer of X-Men: The Last Stand, and Claremont was a longtime writer of the X-Men comic books, establishing the personae for many of the "new" X-Men team, which featured then new members Storm, Nightcrawler, Colossus, Banshee, and Wolverine. Claremont is perhaps best known for the Dark Phoenix Saga. Together, the two have woven a tale that fits in between X2: X-Men United and X-Men: The Last Stand continuity
Storyline

Professor Xavier asks the X-Men to return to Alkali Lake to retrieve irreplaceable parts to Cerebro. Nightcrawler is asked to infiltrate the remnants of William Stryker's base with his teleportation ability, since the weapons systems were somehow operational. Once inside, he finds out that Stryker had a backup plan to destroy the mutants — mutant hunting robots called Sentinels. Working together, Storm and Wolverine find an A.I. module for a Sentinel when agents of HYDRA (an organization of terrorists) arrive to take the remaining Sentinels to their own base. It is revealed that HYDRA had designed the robots for Stryker. Inside the base, Wolverine discovers that HYDRA had employed one of his former adversaries — Lady Deathstrike, who was able to survive an apparent death in X2 after being pumped full of adamantium.

Nightcrawler and Colossus destroy the generators for Alkali Lake. Nightcrawler is then plagued by visions of a youthful, angry Jason Stryker, who continues to remind Nightcrawler that he left him to die. It is revealed that Jason Stryker is alive and well, and wants to continue his father's dream of seeing all mutants destroyed, and escapes with agents of HYDRA, and the Master Mold. Storm and Wolverine then Battle Lady Deathstrike, until Deathstrike eventually escapes the facility with the remnants of HYDRA, as well as the remaining Sentinels and the Master Mold. Wolverine tells Storm he is going to follow HYDRA. He promises to return as he hitches a ride on Deathstrike's Tokyo-bound helicopter. Iceman, Storm, Colossus, and Nightcrawler return to the Institute.

Iceman is told to fight Pyro, who is threatening to destroy a nuclear reactor. After a battle, Pyro escapes and Iceman meets up with the rest of the team, after Xavier praises his skills in the battle. Nightcrawler and Storm face off against one man who is many: James Madrox, the Multiple Man. Nightcrawler defeats Multiple Man, and he is to go to a prison for high-powered mutant criminals. This storyline is somewhat picked up in X-Men: The Last Stand, when Magneto and his new Brotherhood free Multiple Man from the Prison Convoy.

Jason activates the Master Mold in Tokyo, causing the Sentinels to be activated. They begin to hunt down mutants, capturing them, and Iceman sets out to prevent this from happening, and destroys many of the Sentinels.

Wolverine infiltrates HYDRA's main base, and cuts through many of their forces. As the Silver Samurai consults Deathstrike about her feelings of dishonor, Wolverine interrupts their discussion. Yuriko announces she'll handle Logan, and the Silver Samurai exits the Dojo. A battle ensues, ending with Wolverine slicing a rope suspending a large wooden platform; the large structure breaks through the floorboards, taking Deathstrike and Yukiro with it. Wolverine then tracks the Silver Samurai to the roof of the facility; Silver Samurai reveals that he is himself a mutant, and if Wolverine is able to honorably defeat him in combat he will tell Wolverine how to defeat the Sentinels through the Master Mold. Conquering Samurai in combat, Wolverine gains the information, and tells the team how to defeat Master Mold.

Xavier telepathically contacts Magneto, and asks him for help in facing the Sentinel forces. Magneto agrees to a final team-up, saying the next time, it will be as foes again. The X-Men, meanwhile, are attacked by new, towering Giant Sentinels, leaving Iceman to defeat the robots. Iceman wipes out these Sentinels, as Master Mold lurks in the distance. Magneto arrives and uses his powers of magnetism to crush the many Sentinels attacking the mutants. The temporary alliance over, Magneto sends Sabretooth after a new recruit for his Brotherhood: Jason Stryker.

Arriving inside the Master Mold, Nightcrawler must disable its control center, while he is aided by a kindly apparition of Jason Stryker, who helps point the way through the maze of the Mold's body. When he arrives at the Master Mold's command center, he finds Jason, who hates the younger "ghost" Jason, a manifestation of his split psyche. Wolverine arrives in the Master Mold, and Jason uses his powers to make Wolverine fight himself in a mental battle in the Weapon X Lab, to fight his own demons. Wolverine is victorious against a horde of himself, and he heads to the Master Mold's head. Jason tries to get rid of Nightcrawler by entering his mind and trying to convince Kurt that he is not a mutant, but a real demon. Nightcrawler disables the Master Mold's neural net, changed by Jason to look like a demonic realm. Meanwhile, Iceman destroys the core of the Master Mold.

Sabretooth works his way to Wolverine and Nightcrawler's location, knocking Nightcrawler out and taking the wheelchair bound Jason, when Wolverine arrives and attacks his nemesis. The two have a vicious battle, ending with Logan throwing Sabretooth from a great height to be impaled below. Jason dies in the battle, the good part of his psyche winning, and tells Nightcrawler it is okay for him to leave him this time.

With the Sentinels, Master Mold, and Jason out of the picture, the X-Men head home. Nightcrawler tells Xavier he does not want to be an X-Man, for their lives are too violent and he is a peaceful man. Xavier tells him he is always welcome in the Mansion, and Kurt leaves, explaining his absence in X-Men: The Last Stand
Gameplay

Players control the actions of several X-Men related characters, most notably Wolverine, Nightcrawler, and Iceman, as they uncover a plot to eradicate mutants. Sometimes, another X-Man will help the player's character battle
Consoles

Wolverine's levels involve fighting hordes of soldiers, armed with weapons. He can retract his claws, but any time a button is pressed, they are extracted. Wolverine heals minor wounds, reflected as yellow on his Life Gauge, but when his minor wound damage empties, all wounds are considered major, taking off his actual life bar. Wolverine can't target lock like his allies, he can only block, which can fend off weak attacks only until it is built up. Wolverine, after he has attacked for a time, builds up a Fury Bar, which when activated increases his healing rate, and his Strength. It also changes his attacks' appearances.

Nightcrawler's levels involve mostly stealth missions, running along pipes in the ceiling, and teleporting. Nightcrawler can teleport to any area within his visual range. Like Wolverine, Nightcrawler heals by holding down a button, only Nightcrawler constantly takes life gauge damage, and when he heals, it is called "Shadowmeld" or "Shadow Aura", a nod to the comic books (Nightcrawler becomes invisible in shadow). Nightcrawler can teleport behind and combo-attack several foes during a brawl.

Iceman's levels all take place at high speeds as he continuously rides on his trademark ice slide. Iceman creates an icy path in front of him, flying through the air while shooting his ice beam and ice projectiles. Iceman's attacks are an Ice Beam, which cools off fires and damages foes; Frost Shield, which will cancel any damage he takes while it is "up"; and Hailstorm, which is his main attack, hurling several balls of ice at targets. Iceman will heal automatically as long as he doesn't incur damage for an amount of time
System: Pentium III 1.2 GHz or equivalent
RAM: 256 MB
Video Memory: 64 MB
Hard Drive Space: 3000 MB




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Hotwired and Gone


Hotwired & Gone free pc game full version game for pc download
CarJacker - Hotwired and Gone (50Mb) Pc Game Highly Compressed
CarJacker - Hotwired and Gone (50Mb)
Enter the slippery road of crime, pass through many challenges threatening your life and survive the big city. You must perform dangerous acts of car jacking, and eventually seize the power in the city by destroying the enemy gang. Fun addictive gameplay with realistic simulation of car jacking action



Features:
1. 10 excellent missions, each with unique gameplay elements
2. Mixed types of gameplay: action + theft
3. Frequency scanner, wrench tool, picklock to help you carjack!
4. Several luxury cars to steal
5. 2 types of weapons
6. Hand-to-hand fighting
7. Huge living city with lots of pedestrians & vehicle traffic

Min System Requirements:
* Windows 95/98/ME/2000/XP
* 500 MHZ Cpu (rec 800MHZ)
* 64Mb ram (128 mb rec)
* Directx 7.0
* 3d Video card with 32 MB RAM

fifa 2000


FIFA, also known as FIFA Football or FIFA Soccer, is a series of association football video games, released annually by Electronic Arts under the EA Sports label. While there was no major competition when EA released the first titles in their Madden NFL and NHL series, football video games such as Sensible Soccer, Kick Off and Match Day had been developed since the late 1980s and were already competitive in the games market when EA Sports announced a football game as the next addition to their EA Sports label.


When the series began in late 1993 it was notable for being the first to have an official licence from FIFA, the world governing body of football. The latest installments in the series contain many exclusively-licenced leagues including league and teams from around the world, including the English Premier League and Football League, Italian Serie A, Spanish La Liga, German Bundesliga, French Ligue 1, Dutch Eredivisie, Mexican Primera División, American Major League Soccer, South Korean K-League and Australian Hyundai A-League, allowing the use of real leagues, clubs, and player names and likenesses within the games.

The main series has been complemented by additional installments based on single major tournaments, such as the FIFA World Cup, UEFA European Football Championship, and UEFA Champions League, as well as a series of football management titles.

As of 2011, the FIFA franchise has been localized into 18 languages and available in 51 countries. The series has sold more than 100 million copies worldwide, making it one of the best-selling video game franchises.[1] Also FIFA 11 holds the record for the "fastest selling sports game ever" with over 2.6 million games sold and over $150 million generated at retail in less than a week of the game being released
History

The key points of EA's early advertising programs were the isometric view of the pitch, an innovation when other games used either top down, side scrolling or bird's eye views, as well as detailed graphics and animations, and of course the FIFA endorsement. It was shipped for Christmas 1993, named FIFA International Soccer, and was released for most of the popular console and computer platforms of the time.

While FIFA 95 did not add much other than the ability to play with club teams, FIFA 96 pushed the boundaries. For the first time with real player names by obtaining the FIFPro license, the PlayStation, PC, 32X and Sega Saturn versions used EA's "Virtual Stadium" engine, with 2D sprite players moving around a real-time 3D stadium. FIFA 97 improved on this with polygonal models for players and added an indoor soccer mode, but an early pinnacle was reached with FIFA: Road to World Cup 98. This version featured much improved graphics, a complete World Cup with qualifying rounds (including all national teams) and refined gameplay. Months later, World Cup 98, EA's first officially-licensed tournament game, gave each team a unique kit and broke a sequence of poor tournament-based video games started by U.S. Gold's World Cup Carnival in 1986 and continued until Gremlin Interactive's Euro 96.

FIFA games have been met with some criticism, such as for the minimal improvements each title features over its predecessor. As the console market expanded, FIFA was challenged directly by other titles such as Konami's Pro Evolution Soccer (known as Winning Eleven in Japan and the US). Both FIFA and Pro Evolution Soccer have a large following but FIFA sales could rise as much as 30 percent year-over-year in Europe, making FIFA the most profitable EA Sports title, thanks to its global audience and lower license costs compared to Madden



Recommended System Requirements
System: Pentium-200MMX or equivalent
RAM: 32 MB
Video Memory: 8 MB
Hard Drive Space: 150 MB


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FIFA World Cup 2002


FIFA World Cup 2002 is the official World Cup video game published by EA Sports.
An amalgamation between the game engines of FIFA 2002 and FIFA 2003, the game still incorporates the power bar for shots and crosses but with a steeper learning curve and customisation of the chances of being penalised by the match referee. Some kits are licensed, along with player likeness and the stadia of the 2002 FIFA World Cup. Unlike the previous games in the FIFA series, the game had an original soundtrack performed by the Vancouver Symphony Orchestra. It was released for Windows, PlayStation, PlayStation 2, GameCube, and Xbox

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Reception

2002 FIFA World Cup received fairly positive reviews. Gamespot gave the GameCube version 7.4, while IGN gave it a Gamerankings gave it 80
Lawsuit

Bayern Munich and German international goalkeeper Oliver Kahn successfully sued Electronic Arts for their inclusion of him in the game without his prior consent despite EA reaching an agreement with FIFPro, the body that represents all FIFA players. As a result, EA was banned from selling copies of the game in Germany and was forced to financially compensate Kahn

Minimum System Requirements
OS: Windows 98/ME/2000/XP
Processor: 200 MHz
Memory: 32 MB
Hard Drive: 100 MB Free
Video Memory: 4 MB
Sound Card: DirectX Compatible
DirectX: 8.0
Keyboard & Mouse

driving spead 2


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SYSTEM REQUIREMENTS

Windows 2000/XP/Vista
1GHz CPU or higher
256MB RAM
228MB Hard Drive Space
Graphics Card with Pixel Shader Support
DirectX 9 Drivers